
Ellie Tsang (they/she) is a Chinese-American writer and award-winning narrative specialist with a particular weakness for RPGs and stories that care about the choices players make.
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For the past six years, they've written and implemented game narratives, including three years on the Nemesis System at Monolith Productions, one of the industry's more curious experiments in emergent storytelling. Their work is grounded in honouring player agency: dialogue systems that branch intuitively, quests with multiple solution paths, narrative content that holds together even when players take things gloriously sideways.
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They've led writing teams, built narrative frameworks from scratch, and shepherded content from first concept to in-engine implementation — which requires keeping narrative on good terms with design, art, production, and co-dev teams all at once. :)
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Their work has been recognised by the Gamescom BIG Festival (Aether & Iron), the International Serious Play Awards (Advance U: The TALENT Machine), and the Unity EdTech Creator Challenge (Vidaly). Their writing has been published in Elegant Literature and The Game Narrative Kaleidoscope.
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Ellie is a multiclasser, bringing ten additional years of industry experience across concept art and game design — within AAA, indie, tabletop, and serious games — which means they can find common ground and speak fluently between disciplines throughout production. They hold an MFA in Game Design from Academy of Art University (2024), have taught and developed university curriculum in narrative and game design, and were recognised as a Diversity in Games (DIG) scholar in 2026. They've spoken at PAX East, GDC, Geek Girl Con, and universities across North America and Europe.
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Outside of the work, they are a hobbyist bookbinder, board game connoisseur, mythology buff, educational variety streamer, and former licensed mortician.


TALKS
IGDA Foundation 2025
Guest Speaker
“Layoff Survival Kit: How to Stay Afloat when the Ship Sinks”
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PAX East 2025
Panelist Speaker
“Devils, Tieflings, and Feelings: A BG3 Retrospective” with Samantha Béart
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CA Microtalks | GDC 2024
Guest Speaker
"Dancing Backwards and in Combat Boots: Overcoming Workplace Bias and Keeping Your Sanity"
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Geek Girl Con 2023
Panelist Speaker
"Making Games More Like Us: Diversity in the Game Industry"
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Exceptional Minds Nonprofit 2023
Guest Speaker
“Professional Autism: Thriving in Game Dev When You Have a Disability”
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Girls Who Code 2022
Designing the Future Speaker
“We are the Storytellers: Why Code?”
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​Game Developers Conference 2022
CA Microtalks Speaker
"Strangers in a Strange Land: Neurodiversity in the Workplace"
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Safe At Home 2020
Community Guest Speaker
"[kin]tsugi: Healing Broken Hearts and the Power of Found Families in Queer Spaces"
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Honors Symposium, Oklahoma Christian University 2019
Guest Speaker
“Achievement Unlocked: Gamifying the College Experience”
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Oklahoma Arts and Education Association Conference 2019
Guest Speaker
"How Modern Game Design is Changing the World"
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Southwestern Oklahoma State University 2019
Guest Speaker
"RESTART: The Game-Changing Impacts of Play"
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OC University 2019-2022
Game & Animation Studies Professor
Wrote and designed courses on industry history, fundamentals, design software, and visual storytelling
AWARDS
Gamescom Latam BIG Festival 2026
Best Narrative & Best Game Nominee for Aether & Iron
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ASU+GSV Summit 2022
Elite 200 Finalist for Vidaly
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Unity EdTech Creator Challenge 2021
Top 25 Winner for Vidaly
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Global EdTech Startup Awards 2021
Unboxing School Track Semifinalist for Vidaly
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International Serious Play Awards 2017
Silver Winner for Advance U: The Talent Machine
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IEEE Intercollegiate GameSIG Showcase 2013
Best Game Art for "Not Today"
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Daughters of the American Revolution 2006
2nd Place National Winner in Short Fiction

COMMUNITY
Global Game Jam 2026
Principle Designer for "A Murder Most Fowl" (by Ouch Pouch!)
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​Game Developers Conference 2022-2024
Conference Associate Program Volunteer​
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International Game Developers Association 2022-present
Volunteer Mentor for the IGDA Global Mentorship Program
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Global Game Jam 2022
Lead Jammer for "Themis Division" (by FAMJAM)
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Global Game Jam 2020-2021
Principle Site Organizer for OC.IGDA Chapter (Oklahoma City)
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International Game Developers Association
Chapter Sponsor for OC.IGDA 2019-2022