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NARRATIVE SAMPLES

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Cinematic Script: Long Way Down

What happens when Joel Miller (The Last of Us), Vi (Arcane), and Kim Kitsuragi (Disco Elysium) find themselves stranded in a crumbling elevator shaft together?

Crow Silhouette by Moonlight

Branching Prose Excerpt: Lazarus Crow

So much can change when you come back from the dead. 

Selected passages from a Choose-Your-Own-Adventure story inspired by the lush prose of BG3Fallen London, and based in events from
 Dragon Age: The Veilguard.

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RPG Pitch Documentation: Prodigal Roots DLC

Example of a narrative pitch deck and design doc made for the Dragon Age setting. These documents include proposals for encounters and mission content, branching choices, and high-level goals for a full-length DLC.

wix-banner-writing-long-way-down.png

Cinematic Script: Long Way Down

What happens when Joel Miller (The Last of Us), Vi (Arcane), and Kim Kitsuragi (Disco Elysium) find themselves stranded in a crumbling elevator shaft together?

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Playable Twine: Prodigal Roots

A fan-made war table mission written for the Dragon Age universe. This original mission showcases the branching paths of the Inquisition agents. New characters and locations are introduced through mission reports, culminating in a new open-world area for the player to explore.

Japanese Books

Ambient Lines Medley

A collection of curated ambient lines I've written that showcase the breadth of my experience writing in different genres and settings.

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Fantasy Combat Barks: Prodigal Roots

Examples of combat barks written for the Dragon Age universe. These brief one-line responses are designed to clearly establish the tide of battle in rapidly progressing combat, while providing each party member with their own distinctive voice.

©2026 by Ellie Tsang.

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